![]() Fireballs just disappear if they touch a shell, rather than bouncing the shell.They don't wobble power-ups or activated Checkpoint Flags.In fact, they don't interact at all they pass right through each other. They don't "kick-start" other Koopa Shells on contact. ![]() In the final game, they slide around indefinitely. If kicked or jumped on, they slow down after sliding around for a while.The maximum amount of lives is 99 this total can be obtained by performing the 1-Up trick after kicking the first shell in 1-2 where the Goombas are, and when it stops by jumping on it while facing the camera.Also, you can't destroy crates by running into them while invincible in the demo. In the final game, there are boards left on the ground by default, but there is a setting that disables this function. After destroying crates, there is nothing that remains of them in the demo.Mario does not produce an air trail when he jumps or turns while jumping.Mario does not move his head to look at ? blocks.Fire and Ink Piranha have different animations when firing either fire or ink respectively.Camera locks angle when adjusted with the left/right buttons on the D-Pad.Mario will perform a roll whenever a shoulder button is pressed while he is moving.Mario has two distinct rolling animations and accompanying sounds one when walking, the other when running.As well, the "Lost a Life" sound has slightly different instrumentation.The "Hurry Up!' version of any level's music starts with only 50 seconds remaining, as opposed to 100:. ![]() Powerups do not pop out of the boxes and fall to the ground, they stay on top of the box they came from.The hold item on the touch screen is higher up on the touchscreen in this demo.The background as well is a sandy-looking texture instead of yellow. As well, it does not show Mario falling and landing on the ground. ![]()
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